![]() ![]() Their Militia line is upgraded for free with each age, benefits from all the Infantry-based bonuses, and even get a bonus on their own via Bagains. Infantry: Their unique unit becomes Infantry upon being killed.Late-game, Bulgarians have an assortment of strong and straightforward units like Cavaliers, Elite Konniks and Siege Onagers. Later in Castle, the stone discount on Town Centers lets you put down up to four additional buildings without having to mine stone, which can lead to a powerful boom, while aggressive deployment of Kreposts can squeeze the other player even harder than towers would. Brute: The free infantry upgrades encourage an infantry rush in early Feudal, when early man-at-arms can put your opponent under heavy pressure.In addition, a new unique bonus discounts the food costs of Blacksmith and Siege Workshop technologies by 50%, allowing the Bulgarians to easily afford Imperial Age siege upgrades, and providing a food boost in late Feudal and early Castle Age, while also making it much easier to fully upgrade their Konniks. In update 42848, the Bulgarians' team bonus towards Blacksmith work rates is changed from 50% to 80%.In addition, the Krepost now has a smaller size (covering less area) and cannot be converted. In update 34055, Bagains was improved from +3 melee armor to +5, making Bulgarians Two-Handed Swordsmen able to beat most Champions from other civilizations, and overall reinforcing their role dealing with trash units.The Bulgarians are an infantry and cavalry oriented civilization, great at rushing. Imperial Age Unique Tech: Bagains (Militia-line gains +5 melee armor) Unique Building: Krepost (smaller Castle that can train Konniks but not research technologies)Ĭastle Age Unique Tech: Stirrups (cavalry attack 33% faster) Unique Unit: Konnik (heavy cavalry that turn into infantry when killed) Town Centers cost -50% stone starting in the Castle Age.īlacksmith and Siege Workshop technologies cost -50% food. ![]() Militia line upgrades free (Champion not available). ![]()
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